-
Notifications
You must be signed in to change notification settings - Fork 589
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Loadout Customization - Items expanded & more... #7614
base: master
Are you sure you want to change the base?
Loadout Customization - Items expanded & more... #7614
Conversation
Would be nice if the vast majority, or all, purely cosmetic items like scarves, berets, or goggles, only cost 1 point instead of 2-3. Seems like it'll happen eventually anyway as the scope of cosmetic attachments and items increases. As it is right now though - TWE shoulder patch (1) + beret (3)? Then you can forget having your RMC bayonet (4) to go with it, even though it'd be thematically appropriate. Just seems oddly and unnecessarily restrictive for stuff that doesn't influence gameplay much/at all. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
I'd agree, but there's probably a reason why the prices were set the way they are. I'm guessing because they don't want marines running around with every cosmetic, making it more about picking your favorites rather then everything possible. I do see both sides though and I'll consider it after getting some more feedback. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Squad colored smock when? |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…ore-Marine-customization
Conflicts have been resolved. A maintainer will review the pull request shortly. |
…ore-Marine-customization
… - thanks Crow the legend!
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…ore-Marine-customization
Conflicts have been resolved. A maintainer will review the pull request shortly. |
About the pull request
Adds a lot of new things, around 80 completely new items, and various other items added, as well as many changes and price revisions. Also things like WY-patches, Freelancer patches are now added to the loadout of PMC's, Freelancer and other appropriate factions.
Basically I wanted to greatly expand the loadout menu, with much more choice and interesting things to pick, there should be more interesting loadouts we'll see. I've also added a "Civilian only" tab, which restricts some of the gear to appropriate roles, like survivors, CL and the Reporter.
Everything that's added
Equipment List
Eyewear:
Civilian Shades (restricted):
Masks and Scarves:
Helmet Accessories:
Facepaint & Bodypaint:
Bayonets, Weapons & Tools:
Patches (USCM):
Civilian Patches (restricted):
Miscellaneous (Boots, Gloves & Accessories):
Also adds various things to the loadout menu, and adjusts the prices, above is all of the new stuff added sprite-wise.
Explain why it's good for the game
More customization is good, as well as options for civilians. Things that were missing like faction patches and black webbing. Most of the stuff isn't too far from the current gear loadouts, it shouldn't be too much of an issue.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 Zenith, Crowford, Frans_Feiffer, VaNdU-jr, cuberound, armolitskiy
add: Added around 80 new loadout items, and more other loadout items previously missing
/:cl: